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Marketing Assets → Coding → Scratch Coding

Beginner Scratch Coding

Target Audience: Grades 1-4

Social MediaCreate your first video game in Beginner Scratch! 🎮 Design a fun Flappy Bird style game while learning the basics of coding. No experience needed, just imagination and play.


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Beginner Scratch Presented by Arrayscape Gaming

Ever wonder how video games are made? In Scratch 101, participants take their first steps into programming by building their very own Flappy Bird-style game. No experience needed, just creativity and a love of play!

Scratch Series 101–108

Target Audience: Grades  3-8

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Start from block one and level up to advanced coding in the Scratch Series! 🎮 Build fun, hands-on game projects while progressing to dynamic games with scoring, collision detection, and control loops.


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Sractch 101-108 Series Presented by Arrayscape Gaming

From block one to advanced programming, the Scratch Series 101–108 is a step-by-step coding journey built around fun, hands-on game projects. Using MIT's free Scratch platform, participants grow from total beginner to building dynamic games with real mechanics like scoring, collision detection, and control loops.

Intermediate Scratch

Target Audience: Grades 3-7

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Build your own Crossy Road style game! 🎮 Then level it up by adding faster traffic, more obstacles, and a winning finish screen to make it even more challenging.


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Intermediate Scratch Presented by Arrayscape Gaming

In Intermediate Scratch, participants build their own Crossy Road style game, then enhance it with faster traffic, more obstacles, and a custom win screen while deepening their skills on MIT’s free Scratch platform.

Advanced Scratch

Target Audience: Grades 6-9

Social MediaTake your coding to the next level in Advanced Scratch! 🎮 Build dynamic games with features like scoring, speed changes, and interactive motion while mastering real programming concepts.


📅 Event Calendar Listing 
Advanced scratch Presented by Arrayscape Gaming

Level up your skills by tackling real coding concepts like variables, collision detection, and control loops, all while building a game that's actually fun to play. Each session builds on the last, so by the end , you'll have a fully interactive project and the skills to keep creating on your own. 

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